﻿using System;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.ParticleEffect
{
	// Token: 0x020001DE RID: 478
	[ParticleEffctRuleAttr]
	internal class Eff_TooManyParticles : ParticleEffectRuleImp
	{
		// Token: 0x06000EC8 RID: 3784 RVA: 0x000427E4 File Offset: 0x000409E4
		protected override bool IsOK(ParticleEffectAssetData assetData)
		{
			return (float)assetData.particleNumber <= this.GetThresholds(60f);
		}
	}
}
